![]() ![]() While Chell remains silent, GLaDOS and the personality sphere Wheatley are full of character and are both hilarious and terrifying. While the original's story was only really hinted at, here it is fleshed out and you will learn a lot about Aperture Science and the characters in the game. ![]() If you find any differences and this setting isn't the best options, tell me in the comments.On PC and Mac Portal 2 looks great, with rich detailed environments and excellent animation. If you find any differences, tell me in the comments. I tested it, and for me it doesn't do anything. I'm not too sure what this one does, but I saw someone say it "puts more lighting on objects". This sets the maximum amount of dynamic lights. To do this, either die, go into a loading zone, or type reload into the developer console and press enter. When changing this value mid-game, you need to make the game load again for it to take affect. Below, I have an example scene with it on and off. It is only visible for a brief moment though, so it should be fine. The portals do glow a lot though! When you first shoot the portal and the opening/growing animation plays, you can see the dynamic light and it doesn't fade in. Sadly, if you put one portal in a bright area and one in a dark area, the light from the bright portal doesn't carry over. These make the portals have a nice glow to them. R_portal_use_dlights 1, portal_viewmodel_use_dlight 1, portal_transmit_light 1 In scenes I test, it doesn't seem to do anything, but it might add shadows to things that normally wouldn't, so I just keep it on. I can't find what a renderable is, but on Wikitionairy it says a renderable is "any object that can be rendered to the display". Lower this if your performance is really bad, but my setup runs the game with this fine. This sets the maximum amount of drawn shadows. Press ctrl+s to save and you're done! In the next section, I'll give more context to what these console commands do. R_portal_stencil_depth 3 //depth of portals, does the same as the Portal 1 setting R_portal_use_dlights 1 //can cause visual glitches (for some odd reason audio as well), disable if game acts weird Better Graphics Quality for Portal 2 // ![]() If you have both of the requirements, then I can move onto the actual contents of the guide. With the highest quality graphics on (the one that I'm going to show in this guide), I average around 200, with some peaks at 300, and in some areas I dip below 60, but it's rare (one place I usually dip is the giant underground vault door that leads to old Aperture (mid-game spoiler)). To show how little power it takes to reach 300 often, below is my rig. When you finish the guide, you can change the AA to 8x MSAA with little to no quality loss. You don't have to turn the AA to max when you're done, but to test if you can run the super high settings, I recommend using 16x Q CSAA. A good indicator that you can use this mod is if you (most often or always) reach the Source Engine frame limit, which is 300 FPS on maxed settings (shown below), which doesn't take too much power, but the more often you reach 300, the better. Now, This guide isn't for the weakest of PC's, but it is lighter than you might expect. I don't know what text editor comes with Mac or Linux, but use what comes with the OS, but again you can use what you like, as long you can paste and edit large amounts of text. You can use whatever text editor you prefer though. If you are on Windows, Notepad is all you really need. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |